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Lynda Blankenship
Lynda is a past National and international Intel Science and Engineering Fair Mentor, and NSF Engineering Curriculum Committee member and Educational Coordinator, Society of Automotive Engineers.
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Workshops
Beyond pi – Mathematical transformations interest students in the power and flexibility of math applications. Rational and irrational numbers present themselves for scrutiny as students estimate and calculate. Nature's preference for inverse relationships will be explored. Scale drawings, fair division and probability exercises intrigue, while data analysis demands insights and skills. This workshop specifically addresses the NCTM and NYS curriculum standards connecting mathematics to the real world through thinking, modeling and problem solving. Calculators required. Grades: 7 - 8 Breadboard Constructs: Electronics + To understand modern electronics, today's students need to interact with the components of circuitry. Breadboard creations of remote controls, computer flip flops, NPN and PNP transistor applications, a working "siren", and a photo detector with remote control applications will prepare the electrical engineers to interface their constructed circuits and to appreciate how simple electronics become complex. The challenge of constructing an audio amplifier will cap the day's productivity. Grades: 8 - 9 Chemistry: The Central Science + Combining thoughtful questions, clever experiments and careful analyses, students become good chemists. Workshop experimentation focuses on organizational skills, matter / energy interactions, formations of solutions, nature of solubilities, separation techniques, and colligative properties.
Calculators required. Grades: 8 - 10 Decisions! Decisions! Math Makes 'Em + Lateral and logical mathematical thinking empowers students to solve problems of complex visual counting systems. "Fair share" discrete mathematics situations will promote ways to solve sports dilemmas! Applying binary numbers via dominoes and bar-coding will excite everyone. Our finale is applying math and physics to construct individualized mobiles! Grades: 7 - 8 Engineer It! Architecture & Design + Engineering is applying physics. And physics is applying math to real world problems. Working solo and in teams, with supplied materials, students will be structural engineers competing for big contracts. Imaginations will be challenged as they must design and build land and water structures. Grades: 7 - 8 Engineering & Design + Using science, math and technology to explore the design process and to construct an electric vehicle, students examine force and friction, levers and gears, torque, ratio and proportion, gear ratios and the radius of the wheel as they try to meet the requirements of the Minds On Toy Companys search for a mobile toy design. The day will conclude with competitive performances of the prototypes to ascertain the winner of the MOTC contract. This workshop specifically addresses the NCTM curriculum standards connecting mathematics to the real world through thinking, modeling and problem solving. Grades: 7 - 8 Engineering Electronics: Components of Circuitry + To understand modern electronics, today's students need to interact with the components of circuitry. Breadboard creations of remote controls, computer flip flops, NPN and PNP transistor applications, a working "siren", and a photo detector with remove control applications will prepare the elctrical engineers to interface their constructed circuits and to appreciate how simple electronics become complex. The challenge of constructing an audio amplifier, whose use is so familiar in teenage culture, will cap the day's productivity. Grades: 9 - 12 Geometrics Unlimited: Theorems Fit Physical Realities + Geometries, an ever evolving branch of mathematics, include Euclidian and non-Euclidian varieties with Riemann and Vanishing geometries applicable to new scientific theories and hair styles! Students will manipulate braids, leaves, tessellations, fractals, and architectural forms as evidence of the varied geometries. Better mathematicians will emerge from the experience! Grades: 9 - 12 Interactive Mathematics + Beginning with a mathematical word find, participants learn how active math can be. Working inside and outside, students focus on using FBI logic and mastering the Math of Dice, making and analyzing scale drawings, calculating speeds of moving objects, and formulating a ratio and proportion relationship using water/money experimental data. Estimations, proportionality and number inferences will be explored in group activities. This workshop specifically addresses the NCTM curriculum standards connecting mathematics to the real world through thinking, modeling and problem solving. Grades: 6 - 7 Logic Takes the Cake + Students will be mathematicians as they warm up with order of operations games, encounter new graphing techniques to show off their "favorite" voting preferences, using logic to solve challenging visual problems, try distorted mapping to better represent information, smaple fair division via discrete math, meet and master frustums using a math sentence, and partake in the awesome math treasure hunt! Calculators required. Grade: 6 Madness, Magic and More + Students will find the "method" in the "madness" of radioactive decay patters, uncover the mathematics of vanishing geometry via famous puzzles, evaluate the "chances" students experience in evereday probability mathematics, unravel and read numerical, symbolic and bar coding, calculate the actual sizes of apparnetly tiny objects and use the logic to solve challenge structures they would never even try! Calculators required. Grades: 7 - 8 Math: Outcomes + Working backward and forward with new management skills, students will focus on the outcomes of their problem solving. Using estimation, logic, graphing applications, patterning, Ken- Ken and more! Calculators Required Grades: 7 - 8 Math: Perceptions & Patterns + Discover and master mathematics in natural and manmade events: probability, algorithms, graphing, ratio and proportions, coding, mapping, fair division, and voting preferences. Students will all agree that "math is awesome!", but workshop participants will also agree that State and Power Ball lotteries are not "hey, you never know" investments. This workshop specifically addresses the NCTM curriculum standards connecting mathematics to the real world through thinking, modeling and problem solving. Grades: 6 - 8 Math: Problems Solved! + Successful problem solving is the goal of all mathematicians. The workshop will crystallize a strategy of statement and restatement, data collection, analysis, pattern recognitions, and testing our solutions. Students will emerge with tested techniques and a new math confidence. Calculators! Grades: 6 - 7 Mathematical Icons: Probability, Percentages, and Perceptions + This workshop combines lateral thinking with logical thinking in problem solving. Our popular Order of Operations game will kick off an active day. Icons and color bars will extend graphic techniques, while daily probability exercises demonstrate math's relevance for everyone. Practical applications of percentages will be devevloped. Math-based codes will challenge, but our geometric hoola-hoops can be mastered by everyone! The Solving Math Treasure Hunt is all set! Calculators required Grade: 6 Physics of Flight + The experience of being "aloft" has attracted earthbound creatures in all times and in all cultures. Beginning with dinosaurs, and testing "flying" devices. General materials will be supplied, but each participating school must bring a working, electric household fan with propeller blades. Grades: 9 - 12 Pi in the Sky + Students cooperate and compete as mathematicians. After an Order of Operations Competition, students analyze early insights into the idea of ? by investigating squares, circles, semi-circles, and spheres. Scale drawings using novel compasses prepare these mathematicians for testing and evaluating ancient and modern values of pi. This workshop specifically addresses the NCTM curriculum standards connecting mathematics to the real world through thinking, modeling and problem solving. Grades: 7 - 8 Young Mathematicians Day + Each participating student will be a mathematician for a day of interactive, situational, real-world tasks to "hook" the imagination and memories of the young to the wonder and power of mathematics. Grade: 5 Young Scientists Day + Each participating student will be a scientist for a day of interactive, situational, real-world tasks to "hook" the imagination and memories of the young to the wonder and power of science. Grade: 5
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